COEN HODGES:

Game Developer & World-Builder


A black and white drawing of a girl in a dress.

Systematic Approach to Interactive Storytelling


Developing narrative-driven game experiences through comprehensive world-building, character design, and technical implementation.


Currently pursuing formal education to advance collaborative development practices and production pipeline expertise.

A pac man ghost with big blue eyes and a mouth.

ABOUT ME

Multi-disciplinary game developer and illustrator, combining technical foundation with creative expertise. Background in IT administration and networking provides systematic understanding of game development constraints and opportunities. Self-directed learning across traditional art, digital creation, and game engine programming demonstrates commitment to comprehensive skill development.


Specialising in narrative-driven world-building with focus on character development, geopolitical systems, and cultural construction. Currently developing complex interactive storytelling project exploring war's psychological and political impact through systematic world design.

Two red cherries with white spots on a brown stem on a white background.

CURRENT PROJECT:

Narrative Strategy Game in Development


Creating immersive storytelling experience examining war's impact on personal relationships and national identity. Story follows three sisters, each leading nations in conflict, exploring ideology, loyalty, and consequence through interactive narrative.


World-Building Systems:
  • Complete world geography with tectonic foundations and climate mapping
  • Geopolitical relationships and national boundaries
  • Cultural development including constructed Slavic-based language and alphabet
  • Character-driven narrative architecture supporting interactive storytelling
  • Flag design and vexillological systems for world authenticity


Technical Implementation:
  • Game engine programming through Hearts of Iron 4 modification
  • Strategic battle planning and logistics systems
  • Environmental and political systems integration


GET IN TOUCH
A pixel art of a person holding a whip and a torch.
A pixel art drawing of a girl in a military uniform.

TECHNICAL CAPABILITIES

3D Asset Development:
  • Character modelling, UV mapping, and rigging for game-ready assets
  • Low-poly optimisation for performance requirements
  • Organic form specialisation including creature and character design
  • Traditional to digital pipeline workflow


Visual Development:
  • Character concept art and design iteration
  • Environmental mapping and world visualisation
  • Storyboarding and narrative sequence planning
  • Traditional illustration and digital rendering
  • Anatomical study and form accuracy


Systems Design:
  • Game modification and engine programming
  • Technical documentation and workflow development
  • Cross-platform asset creation and optimisation
  • Production pipeline understanding from concept to implementation


CONTACT ME
A red ghost with blue eyes and a white mouth.

Available For

Part-time and Contract Opportunities:
  • Concept art and character design
  • 3D asset creation and pipeline development
  • Game world design and environmental art
  • Quality assurance and playtesting
  • Technical documentation and systems design
  • Visual development and storyboarding

Collaborative Projects:
  • Independent game development teams
  • Educational and research initiatives
  • Creative consultation and world-building services
A cartoon ghost with blue eyes and a white mouth.

EDUCATION & DEVELOPMENT

Formal Training:
  • Dual Diploma of IT Administration and Networking
  • Seeking Bachelor of Game Design at Griffith University
Self-Directed Learning:
  • Advanced 3D modelling and animation techniques
  • Game engine programming and modification
  • World-building and systematic design thinking
  • Traditional and digital illustration
  • Cultural and linguistic construction methodologies
A pink ghost with blue eyes and a white mouth.

LET'S CONNECT

Contact Us